By Gamedevs, for Gamedevs

Analysis

Art style plays a big part when it comes to deciding how you want your players to perceive your game. Creepy, happy, funny etc. Sometimes when people try to make their art style too unique, however, it does more to damage the game than help it. Fortunately, the art style in Willful manages to display […]

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Note: The following article is written in regards to a pre-release build of Willful. Some or all of this article’s feedback may no longer apply.   At the core of every high quality game, there’s a consistent logical structure. By that, I mean that all (or almost all) of the pieces of the game fit […]

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Note: The following was written in regards to version 1.0 of Math Smashers   Everything has a “pace” or “rhythm” to it. Whether it’s the way you walk or the speed of the music you listen to, everything goes at a different rate. Every game has a pacing to it as well. A fast paced […]

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Note: The following article was written in regards to version 1.0.1 of Poly Crack.   Simple games that hit it big are all over the mobile marketplace. Whether it’s Angry Birds or Ballz or 2048, it’s easy to see that the market isn’t meant for traditional gaming experiences. Instead, the best mobile games end up […]

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