Blast Off: Captain Cosmo 1.0 Retrospective

On March 14th, 2018, I created a new project in Godot with the title “Powerup.” Less than two weeks later, on the 26th, I released a tiny little game called Captain Cosmo. It hasn’t been a wild ride. I haven’t poured my all into this project. I barely risked anything and I haven’t exactly gained anything either. Despite that, I feel more accomplishment with this tiny little game than I felt with any of the other projects I tried to make.

Continue reading “Blast Off: Captain Cosmo 1.0 Retrospective”